Hello Kitty is a character that was first introduced in Japan in 1974 and made its way onto American products in 1976. Although the brand enjoyed moderate success, in recent years it has become a worldwide phenomenon due to fans across the globe visiting "Hello Kitty" inspired Web sites and sharing their thoughts, feelings, and experiences. Which term best describes the fans involved in this consumer-to-consumer online activity?
a. B2C community
b. native community
c. zealous brand community
d. synchronicity
e. virtual brand community
Answer: virtual brand community