The popularity of chat rooms where consumers can go to discuss various topics with like-minded "netizens" around the world grows every day, as do immersive _______ such as Second life, Habbo hotel, and Kaneva.

The popularity of chat rooms where consumers can go to discuss various topics with like-minded "netizens" around the world grows every day, as do immersive _______ such as Second life, Habbo hotel, and Kaneva.



a. podcast worlds

b. virtual worlds

c. podcasters

d. family structures

e. populations



Answer: virtual worlds


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