Marketing MCQ
Marketing
The popularity of chat rooms where consumers can go to discuss various topics with like-minded "netizens" around the world grows every day, as do immersive _______ such as Second life, Habbo hotel, and Kaneva.
The popularity of chat rooms where consumers can go to discuss various topics with like-minded "netizens" around the world grows every day, as do immersive _______ such as Second life, Habbo hotel, and Kaneva.
The popularity of chat rooms where consumers can go to discuss various topics with like-minded "netizens" around the world grows every day, as do immersive _______ such as Second life, Habbo hotel, and Kaneva.
a. podcast worlds
b. virtual worlds
c. podcasters
d. family structures
e. populations
Answer: virtual worlds
Learn More :