The 'core' product is most closely associated with
Answer: The fundamental benefits that the product delivers to buyers.
Marketing MCQ
Answer: The fundamental benefits that the product delivers to buyers.
Answer: getting
Answer: over time
Answer: approach
Answer: -Obtaining further information on the prospect and deciding best method of approach.
-Salesforce motivation and compensation
-Salesforce recruitment and selection
Answer: Taker
-Acknowledge and convert the objection
-Postpone
-Agree and neutralize
-Accept the objection
-Denial
-Ignore the objection
Answer: Objections
Answer: evaluation
Answer: Sales quota
Answer: Closing
-Setting objectives
-Organizing the sales force
-developing account management policies
-Quantitative assessments
-Behavioral assessments
Answer: potential customers
Answer: taking, getting
Answer: Compulsive shopping disorder
Answer: The U.S. Department of CyberSpace ruled that text messages are not categorized as cyberbullying.
Answer: Social media addiction
Answer: Bioterrorism
Answer: Compulsive consumption
Answer: Shoplifting costs U.S. retailers approximately $30 million annually.
Answer: Greenwashing
Answer: Sustainability
Answer: social bottom line
Answer: Triple bottom-line orientation
Answer: Disabled people
Answer: Phishing
Answer: If a company can identify the complaining consumer, they can retaliate.
Answer: Cause marketing
Answer: Transformative consumer
Answer: corporate social responsibility
Answer: Gripe site
Answer: Transformative consumer research
Answer: Less than 5,000 domain names end in "sucks.com"
Answer: Consumers consider a brand's ethical practices before purchasing their products.
Answer: Materialism
Answer: Consumerspace
Answer: Providing buyers with "gifts" to secure business
Answer: Foreign Corrupt Practices Act
Answer: neuromarketing
Answer: experiment
Answer: survey
Answer: pantry checks
Answer: netnography
Answer: shop-alongs
Answer: ethnography
Answer: focus groups
Answer: interviews
Answer: Most people thought that they had served themselves more pasta in the small bowl than in the big bowl.
Answer: sexual selection.
Answer: object
Answer: Attention
Answer: index
Answer: semiotics
Answer: natural selection.
Answer: position
Answer: new to the client/company and useful for product development and/or marketing campaigns
Answer: profound understanding of consumer behavior
Answer: a negative correlation
Answer: Consumer Culture Theory (CCT)
Answer: The members of seven local Rotary clubs all purchase their golf clubs at Paul's Pro Shop.
Answer: macro
Answer: Big Data influences what we know and do
Answer: database marketing
Answer: brand loyalty
Answer: consumption community
Answer: Paradigm shift
Answer: Consumer culture theory
Answer: Consumption patterns of subcultures
Answer: Micro
Answer: A culture of participation
Answer: The digital revolution
Answer: For their meaning
Answer: Interdependence
Answer: Big Data
Answer: To tailor messages to consumer wants and needs
Answer: Relationship
Answer: Brand loyalty
Answer: Market segmentation strategies
Answer: Consumption communities
a. Gen Z
b. Gen X
c. Gen Y
d. Gen N and Z
e. Gen X and Z
Answer: Gen Y
A.prototypical acceptance
B. belonging
C. cognitive acceptance
D. peer approval
E. spirituality
Answer: e. spirituality
a. 20
b. 37
c. 42
d. 10
e. 35
Answer: a. 20
A. counteractive construal
B. augmented reality
C. status anxiety
D. bitcoin
E. bottom of the pyramid syndrome
Answer: c. status anxiety
A. Luxury is functional
B. Luxury is my right
C. Luxury is reward
D. Luxury is unnecessary
E. Luxury is indulgence
Answer: a. luxury is functional
A. reclamation
B. outsourcing
C. abranding
D. a habitual rebuyer
E. straight rebuy
F. flight
Answer: c. abranding
A. weekly state
B. semantical budget
C. psychological construct
D. habitual budget
E. behavioral economics
Answer: e. behavioral economics
A. plutonomy
B. richonomy
C. autonomy
D. zero-social-mobility
E. parodies of effect
Answer: a. plutonomy
A. Consumer confidence
B. Debt confidence
C. Digital divide
D. Value confidence
E. Hedonic confidence
Answer: a. consumer confidence
A. distributed 50% of their wealth to the needy
B. led the transition into the digital divide
C. became more discreet about exhibiting their wealth
D. became part of the frugalistas class
E. fled into old family mansions in Manhattan
Answer: c. became more discreet about exhibiting their wealth
A. one-third to one-half
B. ninety-eight percent
C. twenty-five percent
D. one hundred percent
E. one-half to three-quarters
Answer: a. on-third to one-half
A. nouveau riche
B. habitual rebuyers
C. trophy wives
D. cosmopolitans
E. parody displays
Answer: c. trophy wives
A. membership reference
B. a dispreferred marker
C. media multiplexity
D. aspirational reference
E. brand awareness
Answer: e. brand awareness
A. Sociosimilar
B. Mass connector
C. Homophily
D. Tie strength
E. Sociometricity
Answer: c. homophily
A. unboxing videos
B. consumer fests
C. virtual consumption communities
D. the hierarchy of needs
E. milieus
Answer: c. virtual consumption communities
A. social
B. expert
C. marketing
D. surrogate
E. reward
Answer: b. expert
A. teaching a marketing class
B. working in a minimal group paradigm
C. talking up products or services
D. buying up loads of stock
E. with executive power
Answer: c. talking up products or services
A. market maven
B. dispreferred marker
C. lurker
D. conformist
E. surrogate consumer
Answer: a. market maven
A. Coercive power groups; sociometric
B. Brandfests; brand
C. Influencer memberships; media
D. Communityfests; K]lout
E. Buyingfests; social
Answer: b. brandfests; brand
A. homophily tendencies
B. social power
C. virtual goods
D. tie strength
E. digital virtue
Answer: b. social power
a. brand
b. passion
c. common
d. group
e. concept
Answer: a. brand
A. Nintendo ninja
B. leaderboard
C. social game
D. Klout scorer
E. media multiplexity
Answer: c. social game
A. looking glass power, and ideal power
B. fantasy power, and actual power
C. reward power, and coercive power
D. concept power, and impression power
E. actual power, and ideal power
Answer: c. reward power, and coercive power
A. Klout score
B. leaderboards
C. badge masters
D. lurker phenomenon
E. network effects
Answer: e. network effects
a. Yahoo
b. google
c. WOM
d. cbs
e. cnn
Answer: c. WOM
a. brand
b. flaming
c. antibrand
d. avoidance group
e. word-of-mouth
Answer: e. word-of-mouth
a. market maven
b. normative social
c. self-level
d. neighborhood level
e. informational social
Answer: b. normative social
A. MMORPGs
B. Utilitarians
C. Lurker groups
D. Avoidance groups
E. Opinion leaders
Answer: e. opinion leaders
A. aspirational references
B. market mavens
C. dispreferred markers
D. surrogate consumers
E. lurkers
Answer: d. surrogate consumers
A. Nodes
B. Exchanges
C. MMORPGs
D. Flows
E. Resource exchanges
Answer: d. flows
A. Expectancy theorists
B. Social media platforms
C. Lurkers
D. Retail therapists
E. Sadvertising specialists
Answer: b. social media platofrms
A. homophilies
B. opinion leaders
C. referent power groups
D. members of gaming platforms
E. surrogate consumers
Answer: b. opinion leaders
A. reference groups
B. social identity theorists
C. affinity groups
D. sadvertising models
E. trend setter groups
Answer: a. reference groups
a. 50
b. 20
c. 12
d. 30
e. 17
Answer: a. 50
A. acceptance groups
B. the Red Sneakers Effect
C. social loafing
D. viral marketing
E. the two-step flow model
Answer: d. viral marketing
A. reference power
B. normative social influence
C. informational social influence
D. self-transformation influence
E. executive power
Answer: c. informational social influence
a. tie strength
b. multiplexity
c. word-of mouth marketing
d. serial reproduction
e. maker
Answer: b. multiplexity
A. individual values and beliefs
B. perspective of harmful behaviors
C. view of himself
D. desire to gratify his or her physical needs
E. consumer habits
Answer: d. desire to gratify his or her physical needs
A. Reversible figure
B. Doppelganger brand image
C. Ambiguous image
D. Glib image
E. Parody brand image
Answer: e. doppelgänger brand image
A. product-specific profile
B. gender/occupation study
C. general lifestyle segmentation
D. product-specific segmentation study
E. lifestyle profile
Answer: e. lifestyle profile
a. psychographics
b. priming
c. enculturation
d. re-segmenting
e. repositioning
Answer: e. repositioning
a. MMORPG
b. Makers
c. MMOGS
d. strivers
e. cosplay
Answer: e. cosplay
a. deculturation
b. acculturation
c. enculturation
d. culturecide
e. saturation
Answer: b. acculturation
A. A researcher speaks one on one with a subject for two hours about why he buys the brand of sneakers he wears.
B. A car owner thinks that his car is cool and fun. He sometimes talks to it as a friend.
C. A salesperson classifies her customers by personality type.
D. An underwear maker releases a controversial print ad that many believe is too explicit.
E. A marketer launches a new product designed for middle-aged men with high incomes.
Answer: B. a car owner things that his car is cool and fun. sometimes talks to it as a friend
A. Children
B. Generation Xs
C. Millennials
D. Generation Zs
E. Baby Boomers
Answer: e. baby boomers
A. cognition models
B. knowledge functions
C. a parody of effects
D. intermediaries
E. religious symbolism
Answer: e. religious symbolism
A. 1960s and 1970s
B. pre-World War II era
C. depression
D. 1940s and 1950s
E. 1980s and 1990s
Answer: a. 1960s and 1970s
A. $100 trillion
B. $10,000 trillion
C. $100 billion
D. $10,000 billion
E. $100,000 billion
Answer: c. 100 billion
A. subcultures
B. psychological gangs
C. acculturation agents
D. membership-only clubs
E. leading-edge groups
Answer: a. subcultures
a. 28.7
b. 25
c. 75
d. 50
e. 37.4
Answer: d. 50
a. leading-edge
b. perceived
c. actual
d. halal
e. PRIZM
Answer: b. perceived
A. place of residence
B. halal certification
C. perceived market
D. ambiculture agents
E. acculturation agents
Answer: a. place of residence
A. 23 percent
B. $453 million worth
C. 17 percent
D. $453 billion worth
E. 1/3
Answer: d. 453 billion worth
A. purchase food and carbonated drinks
B. are still in the adolescent stage of life
C. are spiritual influencers in their generation
D. grew up using B2B consumer behavior
E. earn money but have few financial obligations
Answer: e. earn money but have few financial obligations
a. acculturation
b. connexity
c. cohabitation
d. recognition
e. warming
Answer: a. acculturation
A. sociography
B. amniography
C. mammography
D. geodemography
E. anemography
Answer: d. geodemography
A. Narcissism versus intimacy
B. Rebellion versus conformity
C. Appearance versus behavior conformity
D. Idealism versus pragmatism
E. Autonomy versus belonging
Answer: e. autonomy versus belonging
A. late 1970s to early 1990s
B. late 1990s to early 2000s
C. late 1950s to early 1960s
D. late 1960s to early 1980s
E. late 2000s to early 2010s
Answer: b. late 1990s to early 2000s
A. halal age cohort
B. PRIZM family
C. progressive learning model
D. single racial or ethnic group
E. connexity community
Answer: d. single racial or ethnic group
A. DINKS
B. megachurches
C. ambicultures
D. echo boomers
E. salvation clubs
Answer: b. megachurches
A. Leading-edge
B. Trailing-edge
C. Perceived age
D. Cohabitate-age
E. Actual age
Answer: b. trailing-edge
A. family identifications
B. geodemography
C. control groups
D. family life cycles
E. nostalgia appeals
Answer: e. nostalgia appeals
A. The Fishbein model
B. Child compliance
C. Parental yielding
D. Objectification
E. Family identification
Answer: c. parental yielding
A. Jewish Americans
B. Caucasian Americans
C. Eastern Americans
D. Asian Americans
E. Islamic Americans
Answer: d. asian americans
A. COO scale
B. IQ scale
C. Ziploc scale
D. Digerati scale
E. ZQ scale
Answer: e. ZQ scale
A. Young Digerati
B. ZipCode.com
C. FLC
D. PRIZM
E. Ziploc Quality
Answer: d. PRIZM
1. Limited (younger than 6)
2. Cued (age 6-12) employ storage and retrieval strategies but only when prompted to
3. Strategic (12+) employ storage and retrieval strategies independently.
Answer: 80%
Answer: 2 minutes
Answer: $453 billion worth
1. Sex Role Stereotypes
2. Spousal Resources
3. Experience
4. Socioeconomic Status
Answer: their mothers for advice daily, some tycoons even put their mothers on their boards of directors.
Interpersonal need
Product involvement and utility
Responsibility
Power
Consensual Purchase Decisions
Accommodative Purchase Decisions
Answer: health foods like fruit, juice and yogurt.
Answer: Exercise, go out to bars concerts and movies, and to drink. Account for less than 4% of spending their expenditures are well above average for apparel, electronics and gasoline
1. Age
2. Marital Status
3. Presence or absence of children in the home
4. Ages of children, if present
1. whether they have children
2. whether the woman works
Kennels look like spas for the furry.
Designer pet products from Gucci, Harley Davidson, IKEA.
Vitamin enriched dog-water.
Freeze-drying dead pets to preserve them.
Answer: Razorfish
1. Decisions involve more people,
2. Use precise technical specifications
3. Impulse buying is rare
4. Decisions often are risky
5. Dollar volume is substantial
6. Emphasizes personal selling more than advertising or promotion
1. Expectations (product quality, prior experience)
2. Organizations climate (How the company rewards performance and what it values)
3. Assessment (whether he believes in taking risks)
-Price-perceived Quality
-Advertising Intensity
-Warranties
-Country of Origin (COO)
-Brand Effects
Answer: -traits -organization -changes
Answer: Critics of subliminal persuasion often focus on ambiguous shapes in drinks that supposedly spell out provocative words as evidence for the use of this technique. EXPAND ON LATER
Answer: a term applied to activities that take place on each side of the brain.
Answer: motivation and ability
Answer: provides exposure that consumers don't try to avoid-it shows how and when to use the product and enhances the product's image.
Answer: Exposure occurs when a stimulus is placed within a person's relevant environment and comes within range of his or her sensory receptor nerves.
-exposure
-attention
-interpretation
Answer: the manner in which innovations spread throughout a market
Answer: Can be defined as the exponential expansion of WOM.
Answer: Market Mavens are generalized market influencers.
-A special type of opinion leader (i.e., not domain specific)
-Provide a significant amount of information to others across a wide array of products
-Provide information on product quality, sales, usual prices, product availability, store personnel characteristics, etc.
-Extensive users of media
-Tend to be extroverted and conscientious, which drives their tendency to share information with others.
-Reciprocation
-Commitment & Consistency
-Social Proof
-Likeability
-Authority
-Scarcity
-Independence
-Anticonformity
-Psychological Reactance
Answer: -the individual's confidence in the purchase situation
-Informational influence
-Normative influence
-Identification influence
-Reference Group
-Primary Groups
-Secondary Groups
-Dissociative reference groups
- Aspiration reference groups
- Individualized (autonomic)
-Husband dominant
-Wife Dominant
-Joint (syncratic)
-culture and subculture in which the family exists
-the role specialization of different family members
-the degree of involvement each has in the product area of concern
-the personal characteristics of the family members
-Limited ability of younger children to process information and to make informed purchase decisions
-result in inappropriate diets
-cause unhealthy levels of family conflict
-Instrumental training
-Modeling
-Mediation
Answer: A widely accepted set of stages of cognitive development:
-The Period of sensorimotor intelligence 0-2 years
-The Period of preoperational thoughts- 3-7 years
-The Period of concrete operations- 8-11 years
The period of formal operations- 12-15 years
Answer: The process by which young people acquire skills, knowledge, and attitudes relevant to their functioning as consumers in the marketplace.
Answer: -Prioritizing -Embodying -Adapting
-Traditional Family
-Nuclear Family
-Extended Family
-Step Family
-Multi-Generational Family
-Family household
-Nonfamily household
a. cult products
b. drive theory
c. emotional oracle effect
d. inertia brands
e. envy products
Answer: cult products
a. luxury-dissoance
b. approach-approach
c. approach-avoidance
d. needs-wants
e. avoidance-avoidance
Answer: approach-avoidance
a. expectancy theory
b. approach-approach conflict
c. avoidance-avoidance conflict
d. approach-avoidance conflict
e. drive theory
Answer: expectancy theory
a. theory of two-wants conflict
b. dual wants theory
c. conflict dissonance
d. emotional oracle effect
e. approach-approach conflict
approach-approach conflict
a. mood congruency
b. perceived risks
c. motives
d. benign envy
e. cognitive dissonance
Answer: motives
a. non-affective
b. unilateral-affective
c. affective
d. unilateral mood
e. ARG
Answer: affective
a. approach-approach conflict
b. drive dilemma
c. needs versus wants conflict
d. dissonance reduction conflict
e. expectancy theory
Answer: approach-approach conflict
a. approach-avoidance
b. avoidance-avoidance
c. dissonance-approach
d. needs-wants
e. approach-approach
Answer: avoidance-avoidance
a. negative state relief
b. theory of cognitive dissonance
c. mood congruency
d. motivation conflict
e. productivity orientation
Answer: productivity orientation
a. ARGs
b. evaluations
c. material accumulations
d. mood congruencies
e. brand loyalties
Answer: evaluations
a. brand loyalty
b. consumerism
c. consumer dissonance
d. inertia
e. risk management
Answer: brand loyalty
a. differential threshold
b. AAA
c. audio watermarks
d. the endowment effect
e. co-creation
Answer: co-creation
a. retail therapy
b. motivation
c. brand exposure
d. drive
e. a goal
Answer: motivation
a. chunking
b. classical conditioning
c. instrumental conditioning
d. incidental learning
e. cognitive learning
Answer: instrumental conditioning
a. repetition
b. incidental learning
c. modeling
d. mimicry socialization
e. shaping
Answer: modeling
a. spacing effect
b. encoding
c. memory
d. perception
e. learning
Answer: learning
a. neglecting
b. restrictive
c. indulgent
d. schema
e. authoritarian
Answer: authoritarian
a. power
b. encoding
c. equity
d. socialization
e. theory
Answer: socialization
a. memory
b. market effectiveness
c. incidental learning
d. frequency marketing
e. highlighting effect
Answer: memory
a. a personal facebook page
b. a fast internet connection
c. pets
d. an expensive car
e. photos
Answer: photos
a. automated attention analysis
b. NFT
c. closure principle
d. weber's law
e. augmented reality
Answer: NFT
a. figure
b. star
c. closure
d. ground
e. principle
Answer: figure
a. endowment effect
b. adaptation
c. figure-ground principle
d. hyper reality
e. automated attention analysis
Answer: hyper reality
a. advertising clutter
b. sensory marketing
c. subliminal persuasion
d. stimulus advertising
e. persuasive marketing
Answer: subliminal advertising
a. adaptations
b. sensory inputs
c. hyper realities
d. indexes
e. endowment effects
Answer: sensory inputs
a. perception
b. halo effect
c. momentum effect
d. plinking
e. buying effect
Answer: perception
a. semiotic
b. haptic
c. schema
d. positioning
e. textural
Answer: haptic
a. 20
b. 25
c. 15
d. 30
e. 10
Answer: 20
a. trade dress
b. sensory appeal
c. context effects
d. perceptual protection
e. limbic appeal
Answer: trade dress
a. adaptation
b. schema
c. absolute threshold
d. augmented reality
e. differential threshold
Answer: schema
a. limbic dress
b. perceptual appeal
c. trade dress
d. augmented reality
e. sensory appeal
Answer: trade dress
a. attention
b. interface
c. interpretation
d. stimulus
e. exposure
Answer: interpretation
a. direct
b. exposure
c. semiotic
d. sensory
e. multilevel
Answer: sensory
a. connector
b. an object
c. a stimuli
d. a marketing meaning
e. a transponder
Answer: an object
a. differential threshold
b. endowment effect
c. context effects
d. hedonic
e. figure-ground principle
Answer: hedonic
a. symbol
b. icon
c. index
d. connector
e. interpretant
Answer: index
a. encapsulation
b. closure
c. adaption
d. coding
e. laddering
Answer: closure
a. golden triangle
b. perceptual defense
c. hedonic consumption
d. hyper reality
e. just noticeable difference
Answer: just noticeable difference
a. natural user interface
b. e-reader interface
c. sensory engineering
d. hedonic consumption
e. kansei engineering
Answer: natural user interface
a. icon
b. marketing meaning
c. transponders
d. stimuli analysis
e. connectors
Answer: icon
a. tactile interface
b. kensei engineering
c. attention interface
d. GPS devices
e. touchscreens
Answer: touchscreens
a. semiotics
b. weber's law
c. schema
d. psychophysics
e. hyper reality
Answer: weber's law
A. As we get older, our eyes mature and our vision takes on a yellow cast.
B. Older and more mature customers are much more likely to select a black car.
C. Women are 16 times more likely to be color-blind than are men.
D. Colors look brighter to older people, so they prefer white and other bright tones.
E. Men are drawn toward brighter tones, and they are more sensitive to subtle shadings and patterns.
Answer: as we get older, out eyes mature and our vision takes on a yellow cast
a. kansei engineering
b. context effects
c. golden triangle
d. differential threshold
e. closure principle
Answer: kansei engineering
a. communication analysis
b. semiotic analysis
c. product analysis
d. consumer analysis
e. sensory analysis
Answer: semiotic analysis
a. market segmentation
b. popular culture
c. brand image
d. brand loyalty
e. positivism
Answer: brand loyalty
a. gender
b. age
c. ethnicity
d. social class
e. family structure
Answer: gender
A. People often buy products not for what they do, but for what they mean.
B. Members of a large society, such as the United States, share certain cultural values or strongly held beliefs about the way the world should function.
C. Brands often have undefined images, or "personalities," that advertising, packaging, branding, and other marketing elements help to shape.
D. There is pressure on each group member to buy things that will distinguish them from the group's culture.
E. The conversations we have with others transmit a lot of product information, as well as recommendations to use or avoid particular brands.
Answer: People often buy products not for what they do, but for what they mean
A. 70/30: 70: 30
B. 80/20: 20: 80
C. 90/10: 90: 10
D. 60/40: 40: 60
E. 50/50: 50: 50
Answer: 80/20: 20: 80
a. interdependence
b. nostalgic attachment
c. need
d. self-concept attachment
e. love
Answer: self-concept attachment
a. B2Cs
b. consumption communities
c. virtual worlds
d. demographics
e. digital natives
Answer: demographics
a. the 80/20 rule
b. family structure
c. horizontal revolution
d. market segmentation strategies
e. net neutrality
Answer: market segmentation strategies
A. identify technology natives and sell them on the new specialized touch screen technology
B. enable Gen X and Y consumers to interact with products less intimately
C. identify distinct B2B consumers and then expand that group to include B2C consumers
D. identify distinct market segments and develop specialized messages for those groups
E. attract new gender groups by consistently repeating the same message
Answer: identify distinct market segments and develop specialized messages for those groups
a. demographics
b. lifestyle
c. pastiche
d. ethnicity
e. psychographic
Answer: demographics
a. role theory
b. asynchronous interactions
c. psychographics
d. positivism
e. interpretivism
Answer: psychographics
a. B2C markets
b. digital natives
c. peak-time user
d. non-digital user
e. big data collectors
Answer: digital natives
a. desire
b. meaning life
c. want
d. social class
e. need
Answer: need
a. consumption community
b. neighborhood community
c. barbie doll community
d. horizontal community
e. positivism community
Answer: consumption community
a. consumer behavior
b. narrative clips
c. need
d. brand image
e. role theory
Answer: brand images
A. Sally awakens at 7:00 a.m. every morning and walks a mile to her favorite coffee shop to purchase a large coffee with cream and sugar.
B. Bill, a 20-year-old man, buys a "Happy Days" lunchbox for investment purposes.
C. Rick is motivated to buy a charm bracelet for his six-year-old daughter after seeing it in a store window.
D. Jim has decided to buy a Harley Davidson motorcycle because he thinks that the brand will help him express his self-perception to others.
E. Each year Martha sends a Currier and Ives Christmas card to her grandchildren because she remembers how much the same brand of card meant to her when she received one annually from her own grandmother.
Answer: Each year Martha sends a Currier and Ives Christmas card to her grandchildren because she remembers how much the same brand of card meant to her when she received one annually from her own grandmother.
a. B2C community
b. native community
c. zealous brand community
d. synchronicity
e. virtual brand community
Answer: virtual brand community
a. B2C
b. popular culture
c. virtual world
d. megacity
e. C2C
Answer: megacity
a. arbitration
b. 80/20
c. exchange
d. barter
e. pastiche
Answer: exchange
a. horizontal revolution
b. megacity
c. asynchronous interaction
d. database marketing
e. B2C e-commerce
Answer: database marketing
a. the united nations defines "megacities" as a metropolitan area with a total population of more than 5 million people
b. research indicates that by 2030, 1 in 5 people will live in cities
c. the majority of people still live in rural and suburban areas around the world
d. by the UN definition, as of the year 2011, there are more than 50 megacities in the world
e. research shows that by year 2030 more than 2 billion people will live in slums adjacent to mega cities
Answer: research shows that by year 2030 more than 2 billion people will live in slums adjacent to mega cities
a. podcast worlds
b. virtual worlds
c. podcasters
d. family structures
e. populations
Answer: virtual worlds
a. mass culture
b. consumer
c. digital native
d. paradigm
e. influencer
Answer: consumer
a. big data influences what we know and do
b. data from flu outbreaks is controlled by the media
c. data mining fails in marketing strategies
d. marketers carefully define customer segments and listen to people in their markets as never before
e. data does not travel fast enough for marketers to respond
Answer: big data influences what we know and do
a. age, gender, ethnicity, eye color
b. age, gender, ethnicity, fam structure
c. age, gender, ethnicity, weight
d. age, gender, ethnicity, height
e. age, gender, ethnicity, hair color
Answer: Age, Gender, Ethnicity, and family structure
A. Brand image
b. Digital native
c. consumer image
d. need
e. want
Answer: Want
Answer: reality engineering
Answer: Reality engineering
Answer: Elaboration Likelihood Model
Answer: peripheral
Answer: two-factor theory
Answer: mere exposure phenomenon